PENGEMBANGAN SNAKE AND LADDER GAME SEBAGAI MEDIA PEMBELAJARAN PADA MATA KULIAH VOCABULARY SEMESTER III UNIVERSITAS ISLAM BALITAR

  • Hesty Puspita Sari Program Studi Pendidikan Bahasa Inggris FKIP Universitas Islam Balitar Blitar
  • Yunita Sari Putri Hestiningrum Program Studi Pendidikan Bahasa Inggris FKIP Universitas Islam Balitar Blitar
Abstract views: 626 , PDF downloads: 945
Keywords: learning media, snake and ladder, vocabulary

Abstract

Vocabulary mastery of students, especially the third semester of university students, remains poor. Vocabulary is a basic component of learning English. According to Burhan Nurigiyantoro (2001: 213) vocabulary is word richness owned by a language. With vocabulary, students understand word meanings used in particular context that must be prepared since early age. This research aims at developing snake and ladder game as a learning media to teach vocabulary course to the third semester students of Universitas Islam Balitar. Given that vocabulary is crucial in learning English, this research is able to enhance students’ vocabulary mastery through web-based game that is accessible for them; therefore, they can master and use vocabulary correctly. This research adopted in-depth interview, questionnaire, and, observation to collect the data. The participants were the third semester students of Universitas Islam Balitar who learned vocabulary course. All the data obtained from different data collection methods were used to provide solutions of the problem. This research is expected to enhance the students’ vocabulary mastery. Materials packaged in a more interesting media will ease and boost the students’ learning of vocabulary without looking up in a dictionary or other books.

Downloads

Download data is not yet available.

References

Arsyad A. (Media Pembelajaran, edisi 1. Jakarta PT. Raja Grafindo Persada, 2002), hal. 23

Bahrudin, U. J. 2018. (Online). (https://belajarcerita.com/2018/05/15/boardgame-ular-tangga/, diakses 10 November 2018.)

Gadhung, W. 2015. (Online). (https://www.kompasiana.com/wahyugandhung/55285d5af17e6103428b45a8/kurikulum-2013-dari-sisi-pandang-uu-no-20-th-2003-tentang-sisdiknas, diakses 10 November 2018.)

http://eprints.uny.ac.id/22741/2/BAB%202%20KAJIAN%20PUSTAKA.pdf, diakses 10 November 2018.)

Huda, F. A. 2018. (Online). (https://fatkhan.web.id/pengertian-media-pembelajaran-permainan-ular-tangga/, diakses 10 November 2018.)

Khaidir.2004.Microsoft Visual Basic 6.0. Jakarta : Elex Media Komputindo

Kusrini, E. 2012. TEACHING VOCABULARY FOR JUNIOR HIGH SCHOOL STUDENTS USING SNAKE AND LADDER GAME. Jurnal Aktf. Vol. XIX No. 4

Qibtiyah, N. A. 2013. PENGEMBANGAN MEDIA ULAR TANGGA SURAT DALAM PEMBELAJARAN MENULIS SURAT SISWA KELAS VII-A SMP NEGERI 1 SUMOBITO KABUPATEN JOMBANG. Tidak dipublikasikan. Surabaya: Pendidikan Bahasa dan Sastra Indonesia Universitas Negeri Surabaya.

Sari, Hesty Puspita, . 2009 THE EFFECTIVENESS OF USING PICTURES IN TEACHING VOCABULARY TO THE SIXTH GRADE STUDENTS OF SDN SINGKALANYAR I PRAMBON NGANJUK VIEWED FROM THEIR MOTIVATION. Universitas Sebelas maret Surakarta.

Solihin, R. (Online). (http://rahmatsolihien.blogspot.com/2013/03/makalah-bahasa-inggris-vocabulary.html, diakses 10 November 2018.)

Wedan, M. 2016. (Online). (https://silabus.org/pengertian-pendidikan/, diakses 10 November 2018.)

Zakky. 2018. (Online). (https://www.zonareferensi.com/pengertian-media-pembelajaran/, diakses 10 November 2018.)

Zain, R. 2017. (Online). (http://rahmizainpgsd.blogspot.com/2017/12/v-behaviorurldefaultvmlo.html, diakses 10 November 2018.

PlumX Metrics

Published
2019-10-21
How to Cite
Puspita Sari, H., & Sari Putri Hestiningrum, Y. (2019). PENGEMBANGAN SNAKE AND LADDER GAME SEBAGAI MEDIA PEMBELAJARAN PADA MATA KULIAH VOCABULARY SEMESTER III UNIVERSITAS ISLAM BALITAR. Konstruktivisme : Jurnal Pendidikan Dan Pembelajaran, 11(2), 163-175. https://doi.org/10.35457/konstruk.v11i2.724
Section
Articles