https://ejournal.unisbablitar.ac.id/index.php/konstruktivisme/issue/feed Konstruktivisme : Jurnal Pendidikan dan Pembelajaran 2021-04-13T08:10:57+00:00 Dwi Kameluh Agustina data.kiriman@gmail.com Open Journal Systems <p><strong>Konstruktivisme: Jurnal Pendidikan dan Pembelajaran</strong> published by Universitas Islam Balitar which concerns on the educational issues. <strong>Konstruktivisme: Jurnal Pendidikan dan Pembelajaran </strong>has been indexed in: Sinta, Google Scholar, Indonesia OneSearch, Moraref, OCLC Worldcat.</p> <p>&nbsp;</p> https://ejournal.unisbablitar.ac.id/index.php/konstruktivisme/article/view/1078 LEARNING MOTIVATION OF CHARACTERS IN LASKAR PELANGI BY ANDREA HIRATA 2021-04-13T08:10:57+00:00 suad vandana dariswanto suadvandana@gmail.com Suharmono Kasiyun suadvandana@gmail.com Nailul Authar suadvandana@gmail.com <p>This research is a qualitative descriptive study that aims to find out high motivation of student in learning in remote villages, Belitong. In the LaskarPelangi novel There are many implicit and explicit messages of high motivation and enthusiasm for learning ten students of SD Muhammadiyah, Belitong..Motivation has an important influence in learning. This is one of the factors that greatly determines student learning outcomes, in this case makes the behavior to work or learn with full of initiative, creative and directed. Students who have high motivation to learnwill always try to be better and want to be succeedin their environment.</p> 2021-01-29T00:00:00+00:00 Copyright (c) 2021 Konstruktivisme : Jurnal Pendidikan dan Pembelajaran https://ejournal.unisbablitar.ac.id/index.php/konstruktivisme/article/view/1082 THE EFFECT OF BOARD GAME TO INCREASE ENGLISH VOCABULARY MASTERY: SYSTEMATIC REVIEW 2021-04-13T08:10:20+00:00 Ubaidatur Rahmah Khodijah Al-Jawwadah khodijahalj@gmail.com Tiyas Saputri tiyass@unusa.ac.id <p>The aims of this study were: (1) to find out the effect of board game to increase English vocabulary mastery and (2) to find out which level of education can apply board game by collecting several sources related to the use of board game in learning English. This study used systematic review method. To collect the data, this study used documentations. The data in this study were 10 sources which consisted of 4 theses and 6 articles. In analyzing the data, this study used descriptive analysis. The results presented the significance differences before and after getting the treatment by using board game. It can be seen from the post-test scores that presented better than the pre-test scores. Therefore, board game is effective to increase students’ vocabulary mastery. Moreover, it can be applied in all levels of education.</p> 2021-03-11T09:36:18+00:00 Copyright (c) 2021 Konstruktivisme : Jurnal Pendidikan dan Pembelajaran