PARENTS' INTERPERSONAL COMMUNICATION IN OVERCOMING ONLINE GAME ADDICT CHILDREN (Case Study at GPIB EBEN HAEZER BLITAR Church)

  • Naomi Mardiana
  • Andiwi Meifilina
  • Ferida Asih Wiludjeng
Abstract views: 48 , pdf downloads: 17
Keywords: Interpersonal Communication, Parents

Abstract

Communication is the most essential thing in human relations, especially interpersonal relations in the family environment. Effective communication that exists between all family members can create togetherness and mutual understanding in the family, families must complement one another. Therefore, communication is very important in the family, especially to strengthen the relationship between parents and children. One form of communication in a family is interpersonal communication. The problem with this research is that the strong intensity of playing online games makes children indifferent to their surrounding environment. This is worth researching, because the problem of online game addiction can have a negative impact on children in the future. The formulation of the problem is how is the interpersonal communication process of parents in dealing with children who are addicted to online games and what is the impact of interpersonal communication of parents in dealing with children who are addicted to online games. This research aims to explain the interpersonal communication process of parents in dealing with children addicted to online games and the impact of explaining the impact of interpersonal communication between parents in dealing with children addicted to online games. This research uses a qualitative descriptive method and uses purposive sampling techniques in collecting informants. Data collection uses techniques: Interview, Observation, Documentation. The results of this research are interpersonal communication between parents in dealing with children who are addicted to online games using an aspect approach of openness, empathy, positive attitude.

References

Cangara, H. (2012). Pengantar ilmu komunikasi.
Hesty Puspita, S., & Wahyu Dwi, L. (2020). Designing Superlary Game to Learn Vocabulary of Tenth Grade Students. EDUCATIO: Journal of Education, 5(2), 159–168.
Hurlock, E. B. (1950). Child development. Ratna Sagar.
Intansari, R. W., Sofiyana, M. S., & Sholihah, M. (2021). AGAMI MEDIA FOR THEMATIC LEARNING AT GRADE III OF ELEMENTARY SCHOOL. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 10(5), 1079–1090.
Moleong, L. J. (1989). Metodologi penelitian kualitatif. (No Title).
Parker, J. D. A., Taylor, R. N., Eastabrook, J. M., Schell, S. L., & Wood, L. M. (2008). Problem gambling in adolescence: Relationships with internet misuse, gaming abuse and emotional intelligence. Personality and Individual Differences, 45(2), 174–180.
Rostiana, I., Wilodat, W., & Alya, M. N. (2015). Hubungan pola asuh orang tua dengan motivasi anak untuk bersekolah di Kelurahan Sukagalih Kecamatan Sukajadi Kota Bandung. SOSIETAS, 5(2).
Terras, M. M., & Ramsay, J. (2016). Family digital literacy practices and children’s mobile phone use. Frontiers in Psychology, 7, 1957.
Umar, M., & Ali, A. (1992). Psikologi Umum. Surabaya: Bina Ilmu.

PlumX Metrics

Published
2023-10-02
How to Cite
Mardiana, N., Meifilina, A., & Wiludjeng , F. A. (2023). PARENTS’ INTERPERSONAL COMMUNICATION IN OVERCOMING ONLINE GAME ADDICT CHILDREN (Case Study at GPIB EBEN HAEZER BLITAR Church). JOSAR (Journal of Students Academic Research), 8(2), 384-394. https://doi.org/10.35457/josar.v8i2.3192
Section
Articles

Most read articles by the same author(s)

1 2 > >>