Achieving Desired Learning Outcomes in Learning English Independently of Young Leaners Through Duolingo
DOI:
https://doi.org/10.35457/84tr3x28Keywords:
learning english, young learners, duolingo appAbstract
This research explores how the use of gamification apps, particularly Duolingo, can help achieve independent learning habits in kindergarten students in East Java, Indonesia. The study employs a qualitative case study approach, focusing on understanding how gamification influences the development of learning behaviors in young children. Data were collected through a combination of classroom observations and semi-structured interviews, offering insights into the dynamics between teachers and students. The participants included a group of four- and five-year-old children, alongside their teacher, who were selected using purposive sampling methods. The findings highlight several key factors contributing to the success of gamification apps in fostering independent learning. Motivation plays a significant role, as the interactive and rewarding nature of Duolingo keeps children engaged and eager to participate. Parental involvement also emerges as an important factor, as parents' encouragement and support enhance students' progress. Additionally, the app’s adaptability to different learning paces is crucial, allowing children to learn at their own speed, which accommodates varying levels of comprehension. The results suggest that gamified learning platforms like Duolingo not only support language acquisition but also promote the development of self-directed learning habits, a vital skill for young learners in their educational journey.
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