JOSAR (Journal of Students Academic Research)
https://ejournal.unisbablitar.ac.id/index.php/josar
<p>JOSAR (Journal of Students Academic Research) is a national scientific journal that is open to seeking innovation, creativity, and novelty. This journal publication aims<span class="" lang="en"><span class=""> to disseminate the conceptual thoughts or ideas and research results that have been achieved in the multidiscipline area. It was </span></span>First published in 2016 and is regularly published two (2) times a year, in March and September.</p> <p> </p>en-US<p>Authors who publish in this journal agree to the following terms:</p> <ol type="a"> <li class="show">Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a <a href="http://creativecommons.org/licenses/by/3.0/" target="_new">Creative Commons Attribution License</a> that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.</li> <li class="show">Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li> <li class="show">Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See <a href="http://opcit.eprints.org/oacitation-biblio.html" target="_new">The Effect of Open Access</a>).</li> </ol>jurnalmahasiswaunisba@gmail.com (Hesty Puspita Sari, M.Pd.)josar.unisbablitar1@gmail.com (Site Administrator (Dr. Mar'atus Sholihah, M.Pd.))Fri, 14 Mar 2025 00:00:00 +0700OJS 3.1.2.4http://blogs.law.harvard.edu/tech/rss60Development of STEM-based Earthquake Mitigation Educational Media for High School Students' Learning
https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4362
<p><em><span lang="EN-US">Knowledge about earthquake disaster mitigation is mandatory, so the government includes this material in the education curriculum. Earthquake educational media based on science, technology, engineering, and mathematics (STEM) is considered capable of supporting learning that encourages students to be active, creative, and innovative in completing STEM-based experimental projects so that it can improve students' understanding of the material. The purpose of this study was to determine the effect of developing educational teaching media in the form of teaching aids equipped with STEM-based earthquake mitigation learning e-modules on the learning outcomes of students at SMAN 2 Blitar. The research method used in this study is research and development (R&D) with the analysis, design, development, implementation, and evaluation (ADDIE) development model. Data was collected from needs analysis, module validation, response, and student learning outcomes. The results of the T-test showed a significant difference, namely an increase in student learning outcomes, in classes that received learning with STEM-based educational media. </span></em></p>Devis Yusofa, Hazairin Nikmatul Lukma
Copyright (c) 2025 Devis Yusofa, Hazairin Nikmatul Lukma Hazairin Nikmatul Lukma
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https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4362Fri, 14 Mar 2025 08:00:22 +0700IMPLEMENTATION OF LESSON PLAN CIVICS SUBJECT IN JUNIOR AND SENIOR HIGH SCHOOL TRENGGALEK REGENCY
https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4303
<p>This study aims to implement the Pancasila and Citizenship Education learning implementation plan at the Junior High School and Senior High School levels in Trenggalek Regency. The learning implementation plan is an important instrument in the learning process designed to achieve national education goals, especially in shaping the character and national insight of students. This study uses a qualitative approach with a descriptive method. Data were obtained through observation, in-depth interviews, and document studies of Pancasila and Citizenship Education teachers in several Junior High Schools and Senior High Schools in Trenggalek Regency.<br>The results of the study indicate that most teachers have implemented the learning implementation plan in accordance with the guidelines set by the Ministry of Education, Culture, Research, and Technology. However, there are several obstacles such as limited time in implementing learning, lack of supporting facilities, and variations in the level of teacher understanding of the preparation of learning implementation plans based on the Merdeka Curriculum. In addition, the adaptation of project-based learning and the integration of Pancasila values into teaching and learning activities are challenges in themselves.<br>This study recommends ongoing training for teachers to improve their competence in preparing and implementing innovative and contextual learning implementation plans. In addition, support from schools and local governments is needed to create a conducive learning environment. With the implementation of an effective learning implementation plan, it is hoped that Pancasila and Citizenship Education learning can be more optimal in forming students who are characterful, critical, and nationalistic.</p>Syafira Ramadhani
Copyright (c) 2025 Syafira Ramadhani
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https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4303Sat, 15 Mar 2025 16:29:08 +0700Interactive Math Learning Using Chopsticks in Early Childhood Education
https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4278
<p><em>This study explores the impact of the use chopsticks in learning math interactively towards the development of fine motor skills among kindergarten learners in East Java Indonesia. Focusing on the use of chopsticks, this study was using a qualitative research design of case study. The study involved classroom observation and semi-structured interviews to gather insight into teacher-child interactions. The sample includes four and five-years-old children and their teacher., selected through purposive sampling. The findings emphasize that math learning using chopsticks assist teacher to recognize students’ prior knowledge. This promotes new learning model to support their concentration by linking new ideas to prior knowledge</em></p>Novitasari, Izzatus Sholihah, Binti Suaidah Hanur
Copyright (c) 2025 Novitasari, Izzatus Sholihah, BINTI SUAIDAH HANUR
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https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4278Sat, 15 Mar 2025 16:32:59 +0700The Influence of Socio-Economic Variables on Environmental Quality in Java Island in 2023: Application of Spatial Dependency Model Regression
https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4288
<p><em>Java Island is one of the regions in Indonesia with low environmental quality. The high population and economic activities that do not pay attention to the environment cause environmental damage in districts in Java Island. Environmental damage caused by pollution and waste can spread to other surrounding areas. This study aims to examine the influence of socio-economic factors on environmental pollution in Java Island using a spatial analysis approach. The analysis method used is SEM. The results of the analysis show that the variables of GRDP at Constant Prices for industrial sector, Human Development index (HDI), urbanization rate, and other factors in neighboring districts significantly reduce the quality of the environment in districts. The results of this study are expected to be a reference for the government in carrying out economic development and improving Human Resources (HR) by prioritizing sustainable development</em></p>Bayu Aji Bachtiar, Udin Erawanto
Copyright (c) 2025 Bayu Aji Bachtiar, Udin Erawanto
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https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4288Sat, 15 Mar 2025 16:41:24 +0700Strategies for Cultivating Cultural Literacy and Creativity for Early Childhood through Calligraphy Learning
https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4339
<p><em>This study explores strategies for cultivating cultural literacy and creativity in early childhood through calligraphy learning. Cultural literacy plays a crucial role in shaping children's understanding of artistic heritage, while calligraphy serves as an effective medium for enhancing fine motor skills, creativity, and appreciation of cultural values. Using a qualitative approach, this research examines calligraphy education at PAUD Ishlahul Muslimin Senteluk, Batulayar, West Lombok, through observations, interviews, and document analysis. The findings highlight that calligraphy learning fosters cultural awareness, social skills, and creative thinking among young children. Additionally, integrating calligraphy into early childhood education helps develop patience, discipline, and cognitive abilities. The study emphasizes the need for teacher training and adequate resources to optimize calligraphy-based cultural literacy programs. Future research should explore the long-term impact of calligraphy learning on children's socio-emotional development and its implementation in diverse educational settings.</em></p>Mutia Ulfa, Rocky Harisman Saputra
Copyright (c) 2025 Mutia Ulfa, Rocky Harisman Saputra
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https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4339Sat, 15 Mar 2025 19:36:56 +0700From Screens to Social Skills: The Effect of TikTok on Elementary Students' Social Behavior
https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4352
<p><em>The effect of Tiktok use on students' social behavior. This research aims To find out the influence of the use of tiktok on the social behavior of grade V students of SD Kristen Rantepao 5. There is excessive use of tiktok and makes students less concentrated in the learning process that occurs at school. The results of this study are a source of knowledge and overcome the influence of the use of TikTok on the social behavior of grade V students of SD Kristen Rantepao 5. In this study, the researcher used a quantitative approach and a type of correlation research, with observational data collection techniques, interviews and questionnaires. The results of data analysis show that there is an influence of TikTok use on students' social behavior where students tend to be unwilling to accept other people's opinions, ignore friends when talking and have no desire to help each other, reduced time to interact directly, boredom and peer influence in the use of TikTok, difficulty distinguishing useful and unuseful content, activeness in creating and sharing content, changes in social values such as honesty and tolerance</em></p>beatris tpoi
Copyright (c) 2025 beatris tpoi
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https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4352Sat, 15 Mar 2025 19:40:45 +0700Development of Panda Adventure Game to Enhance Eighth Graders’ Narrative Reading Comprehension
https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4375
<p>Reading comprehension is an essential skill in language learning, particularly for students studying English as a foreign language (EFL). However, many students struggle with understanding narrative texts due to limited vocabulary and a lack of engagement with traditional teaching methods. This study aims to develop and evaluate the effectiveness of the Panda Adventure Game, an interactive educational game designed to enhance students' reading comprehension of narrative texts. The research follows a Research and Development (R&D) approach, employing a modified version of Sugiyono’s model, which includes stages such as data collection, design and development, expert validation, teacher and student feedback, evaluation, and final product publication. The game was tested in three junior high schools: SMPN 1 Sutojayan, SMPN 2 Sutojayan, and SMPN 2 Panggungrejo. The results from expert validation indicate high validity, with material experts rating it at 97% and media experts at 96%. Additionally, teacher and student feedback suggest positive engagement, with <br>94% of teachers and 83.7% of students responding favorably. These findings suggest that the Panda Adventure Game is an effective alternative learning medium for teaching narrative texts, making reading comprehension more interactive and engaging for students. Future research could explore its implementation in broader contexts and its impact on different language skills.</p>Niko Andi Saputra, Nita Sutanti, Yusniarsi Primasari
Copyright (c) 2025 Niko Andi Saputra, Nita Sutanti, Yusniarsi Primasari
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https://ejournal.unisbablitar.ac.id/index.php/josar/article/view/4375Sat, 15 Mar 2025 19:46:14 +0700