Development of Android-Based Mathematics E-Module on Probability Using Andromo Platform at SMA Negeri 1 Gondang
Keywords:
e-module, learning media, opportunity material, andromoAbstract
Education is a basic need for every individual to improve their quality. As one of the efforts to improve quality in the world of education, new innovations are needed, such as curriculum development, learning method devel- opment, learning media development, and learning media development. Based on this, the purpose of this re- search is to develop mathematics learning media products, opportunity materials in grade 10 based on Android using the Andromo platform which is very feasible so that it can be used for teaching and learning activities. This research model is R&D using the Hannafin and Peck development model.The Hannafin and Peck model has 3 stages, namely needs analysis, design, and development and implementation. Data from this study is qualitative derived from direct and quantitative observations derived from product feasibility trial questionnaires. The test subjects in this study consisted of 1 material expert, 1 media expert, and 37 learners who were divided into small groups and large groups. The results of the feasibility percentage based on product trial questionnaire data, namely (1) material expert tests of 100% with the category of "very feasible", (2) media experts of 100% with the category of "very feasible", (3) small group trials obtained results of 97.9% with the category of "very feasi- ble", (4) large group trials obtained results of 96.7% with the category of "very feasible"
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