PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA BIOLOGI PADA MATERI KLASIFIKASI MAKHLUK HIDUP KELAS VII
Abstract
The purpose of this study was to test the feasibility of developing learning media for the snake and ladder game on the classification of living things. The development is carried out using the ADDIE development model only in three stages, namely analysis, design, and development. Learning media was developed and tested on class VII students of MTs Darussholihin NW Kalijaga. The object of this research is the snake and ladder game learning media and was validated by three validators. Based on the results of validation and testing on students, the average percentage of eligibility is 93%. The results of this study indicate that the learning media developed is suitable to be used as a medium to support the learning process, especially in the material classification of living things.
Downloads
References
Arikunto, Suharsimi. 2014. Prosedur Penelitian Suatu Pendekatan Praktik. Jakarta: Rineka Cipta.
Dahlan, Tina. 2010. Games Sains Kreatif dan Menyenangkan. Bandung: Ruang Kata.
Ghofar, M. Rohman dan Purnomo Hadi Susilo. 2019. Peran Guru Dalam Menggunakan Media Pembelajaran Berbasis Teknologi Informasi Dan Komunikasi (TIK) Studi Kasus Di TK Muslimat NU Maslakul Huda. Jurnal Pendidikan dan Pembelajaran. 8 (1). DOI: https://doi.org/10.30736/rfma.v8i1.140. Diakses Tanggal 23 Mei 2021.
Hamalik, Oemar. 1986. Media Pendidikan. Bandung: Alumni.
Muhson, Ali. 2010. Pengembangan Media Pembelajaran Berbasis Tekhnologi Informasi. Jurnal Pendidikan Akutansi Indonesia. 8 (2). DOI: https://doi.org/10.21831/jpai.v8i2.949. Diakses Tanggal 13 Agustus 2021.
Muslich, Masnur. 2009. Melaksanakan PTK (Penelitian Tindakan Kelas) Itu Mudah. Jakarta: PT. Bumi Aksara.
Muyaroah, Siti dan Mega Fajartia. 2017. Pengembangan Media Pembelajaran Berbasis Android Dengan Menggunakan Aplikasi Adobe Flash CS 6 Pada Mata Pelajaran Biologi. Innovative Journal of Curiculum and Educational Technology. 6 (2). https://journal.unnes.ac.id/sju/index.php/ujet/article/view/19336. Diakses Tanggal 23 Mei 2021.
Nugrahani, Rahina. 2007. Media Pembelajaran Berbasis Visual Berbentuk Permainan Ular Tangga Untuk Meningkatkan Kualitas Belajar Mengajar Di Sekolah Dasar. Jurnal Kependidikan. 36 (1). 35-44.
Salam, Nurfadillah. Safei, dan Jamilah. 2019. Pengembangan Media Pembelajaran Permainan Ular Tangga pada Materi Sistem Syaraf. Jurnal Al-Ahya. 1(1), 52-69.
Semadiartha, I.K.S. 2012. Pengembangan Media Pembelajaran Berbasis Komputer Dengan Microsoft Excel yang Berorientasi Teori Vab Hiele Pada Bahasan Trogonometri Kelas X SMA Untuk Meningkatkan Prestasi dan Motivasi Belajar Matematika Siswa. Jurnal Penelitian Pascasarjana Undiksha. 1 (2). https://ejournal-pasca.undiksha.ac.id/index.php/JPM/article/view/445. Diakses Tanggal 23 Mei 2021.
Sihkabuden (2002).Media Pembelajaran. Malang:Elang Mas.
Susanto, Ahmad. 2013. Teori Belajar dan Pembelajaran di Sekolah Dasar. Jakarta: Prenada Media Group.
Syifa, Nur Fitriana. 2018. Pengembangan Media Permainan Ular Tangga Terintegrasi Asma’ul Husna pada Pembelajaran Tematik. (Skripsi, PGMI, Fakultas Tarbiyah dan Keguruan, Universitas Islam Negeri Raden Intan Lampung, 2018). http://repository.radenintan.ac.id/5056/. Diakses Tanggal 5 Januari 2021.
Copyright (c) 2022 Konstruktivisme : Jurnal Pendidikan dan Pembelajaran
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).