Using Quizizz Application for Learning and Evaluating Grammar Material

  • Dian Fadhilawati Universitas Islam Balitar
Abstract views: 16 , pdf downloads: 12
Keywords: Quizziz, Grammar, Relative Pronouns



 This research aims to enhance the students’ grammar achievement in learning relative pronouns by applying quizizz application The Subjects of the research are 24 students of Second semester who take Intermediate English Grammar Course in Balitar Islamic University. The design of the research is classroom action reseach which covers 4 main steps: Planning, Acting, Observing, and Evaluating.The researcher uses test and Questionnaire for gaining the data of the research. The research findings shows that the students’ achievement in learning relative pronouns increase after they learned the materials and evaluated by applying quizizz Application. Moreover, they’ also present positive views to the use of Quizizz for Learning and evaluating Relative Pronouns.


Aşıksoy, G., & Sorakin, Y. (2018). The effects of clicker-aided flipped classroom model on learning achievement, Physics anxiety and students’ perceptions. International Online Journal of Education and Teaching (IOJET), 5(2), 334–346. Retrieved from
Cadieux Bolden, D., Hurt, J., & Richardson, M. K. (2017). Implementing Digital Tools to Support Student Questioning Abilities: A Collaborative Action Research Report. I.E.: Inquiry in Education, 9(1), 2.
Fadhilawati, D. (2019). Improving the Students’ Grammar Achievement on Conditional Sentences by Using Memrise. Langlit an International Per-Reviewed Open Access Journal, 5(4), 83–95.
Hamilton-Hankins, O. J. (2017). The impact of technology integration on the engagement levels of ten second grade students in an English language arts classroom. Dissertation Abstracts International Section A: Humanities and Social Sciences, 369. Retrieved from
Ismail, S. A. A. (2010). ESP Students’ Views of ESL Grammar Learning. Gema Online Journal of Language Studies, 10(3). Retrieved from
Kemmis, S., McTaggart, R., & Nixon, R. (2014). The action research planner: Doing critical participatory action research. In The Action Research Planner: Doing Critical Participatory Action Research.
Mac Namara, D., & Murphy, L. (2017). Online versus offline perspectives on gamified learning. CEUR Workshop Proceedings, 1857, 47–52.
Rahayu, I. S. D., & Purnawarman, P. (2019). The Use of Quizizz in Improving Students’ Grammar Understanding through Self-Assessment. ATLANTIS PRESS, 254(Conaplin 2018), 102–106.
Refnita, L. (2017). The effect of regular quizzes towards students’ achievement in a content-based subject. English Language Teaching and Research, 1(1), 176–189.
Yan Mei, S., Yan Ju, S., & Adam, Z. (2019). Implementing Quizizz as Game Based Learning in the Arabic Classroom. European Journal of Social Science Education and Research, 5(1), 194–198.
Zhao, F. (2019). Using quizizz to integrate fun multiplayer activity in the accounting classroom. International Journal of Higher Education, 8(1), 37–43.
Zuhriyah, S., & Pratolo, B. W. (2020). Exploring students’ views in the use of quizizz as an assessment tool in English as a foreign language (efl) class. Universal Journal of Educational Research, 8(11), 5312–5317.
How to Cite
Fadhilawati, D. (2021). Using Quizizz Application for Learning and Evaluating Grammar Material. JOSAR (Journal of Students Academic Research), 6(1), 85-94.