BOSIVA AS AN ANDROID E-BOOK IN DISCUSSION OF ADAPTATION OF LIVING CREATURES FOR FIFTH GRADE OF ELEMENTARY SCHOOL

  • Riki Pradana Universitas Islam Balitar
  • Marinda Sari Sofiyana Universitas Islam Balitar
  • Ida Putriani Universitas Islam Balitar
Abstract views: 105 , PDF downloads: 70
Keywords: E-Book Teaching Materials, Teaching Product Development, Living Creature Adaptation

Abstract

Science subject in elementary school is a subject that invites students to reason about the surrounding natural conditions. The findings of the researchers indicate that there is a shortage of science learning facilities at several elementary schools in Blitar. As much as 84% of students in the observation stated that science lessons were difficult to understand. In addition, teachers and students who were interviewed stated that e-book teaching materials were interesting as science teaching materials, especially in materials on adaptation of living things to grade V SD. Therefore, researchers proposed Bosiva as a solution for developing new teaching materials in natural science material for adaptation of living things in digital form. This research is based on modified R&D which includes potential and problem formulation, data collection, product design, design validation, design revision, product testing, and product revision. Researchers developed Bosiva to find results for material expert validation of 86%, language validation of 93%, and media validation of 95% which all stated very feasible. In addition, the results of the teacher's readability test were 95% and the student's readability test was 97% which were also classified as very feasible. So, it can be concluded that Bosiva is a breakthrough in the development of android-based teaching materials to support learning adaptation of living things.

Downloads

Download data is not yet available.

References

Prihantoro, A. (2010). Pembelajaran, Pengajaran, dan Asesmen. Yogyakarta: Pustaka Pelajar.

Wei, J., Chu, X., Sun, X., Xu, K., Deng, H., Chen, J., Wei, Z., & Lei, M. (2019). Machine learning in materials

science. InfoMat, 1(3), 338–358.

Tamayo, J. L. R., Gertrudix Barrio, M., & García García, F. (2017). Immersive environments and virtual reality:

Systematic review and advances in communication, interaction and simulation. Multimodal Technologies

and Interaction, 1(4), 21.

Amri, S., & Ahmadi, I. K. (2010). Proses pembelajaran kreatif dan inovatif dalam kelas. Jakarta: Prestasi

Pustaka.

Lestari, I. (2013). Pengembangan bahan ajar berbasis kompetensi. Padang: Akademia Permata, 1.

Putrawansyah, F., & Sardianto, M. S. (2016). Pengembangan digital book berbasis android materi

perpindahan kalor di sekolah menengah atas. Indonesian Journal of Networking and Security (IJNS), 5(4).

Ciptaningtyas, W., Mukmin, B. A., & Putri, K. E. (2022). E-Book Interaktif Berbasis Canva Sebagai Inovasi

Sumber Belajar Materi Sistem Pencernaan Manusia Kelas V SD. Jurnal Pemikiran Dan Pengembangan

Sekolah Dasar (JP2SD), 10(2), 160–174.

Intisari, R. W., Sofiyana, M. S., & Sholihah, M. A. MEDIA AGAMI UNTUK PEMBELAJARAN TEMATIK SISWA KELAS

III SD. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 10(5), 1079-1090.

Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D (Sutopo. Bandung: CV. Alfabeta.

Sofiyana, M. S., Aswan, N., Munthe, B., Wijayanti, L. A., Jannah, R., Juhara, S., ... & Fitriasari, N. (2022).

Metodologi Penelitian Pendidikan. Global Eksekutif Teknologi.

Maghfiroh, I. Z., Sholihah, M. A., & Sofiyana, M. S. (2023). Enhancing Students Learning Outcome in Class V

Elementary School with Ecosystem Diorama Media. Primary Education Journals (Jurnal Ke-SD-An), 3(2), 229-

Riyanto, S., & Sofiyana, M. S. (2019). Android-based rusa (Ruang Siswa) learning media with Appypie

application to enhance learning motivation and outcome of animalia material of grade X students of senior

high school: a research and development. JOSAR, 4(2).

Sofiyana, M. S. (2021). Validasi atlas liken di Kota blitar. Konstruktivisme: Jurnal Pendidikan dan

Pembelajaran, 13(2), 152-157.

Septiana, E. W., Sofiyana, M. S., & Sulistiana, D. (2023). SCRAPBOOK LEARNING MEDIA IN CLASS X

ECOSYSTEM MATERIALS. JARES (Journal of Academic Research and Sciences), 8(1), 25-34.

Wijaya, E. D., Anggraini, D. P., & Sofiyana, M. S. Development of BOBI (Blog Biologi/Biology Blog) for Grade XI

Students of Senior High School. Bioedukasi: Jurnal Pendidikan Biologi, 15(2).

PlumX Metrics

Published
2024-09-01
How to Cite
Pradana, R., Sofiyana, M. S., & Putriani, I. (2024). BOSIVA AS AN ANDROID E-BOOK IN DISCUSSION OF ADAPTATION OF LIVING CREATURES FOR FIFTH GRADE OF ELEMENTARY SCHOOL. JARES (Journal of Academic Research and Sciences), 9(2), 18-29. https://doi.org/10.35457/jares.v9i2.3314