DEVELOPMENT OF VIBERNIPA LEARNING MEDIA IN PANCASILA VALUE MATERIALS
This research is in the background by the low activity of students. The purpose of
this research is to improve activities and by developing Pancasila values using video.
This research uses Research and Development (R & D). Desaign and Development
methods are also defined as a research method used to produce certain products,
and test the effectiveness of the product. Data collection techniques by observing
students' interest in learning. The data collection tool is by means of a video concept
observation guide. The collected data is then analyzed by analysis of research and
The results of the research are shown on the material aspects and 4.2 on the
media aspects 4.4 On aspects of the language 4.0 according to the module eligibility
criteria that the module is appropriate to use. The validation results indicated that the
module was able to influence students' learning interest as much as 4.2. This is
supported by student observation sheets that show interest in the use of the module
as many as 6 students feel interested and helped in carrying out learning. It is hoped
that this study will contribute towards development and progress to support the
achievement of the FKIP UNISBA vision and mission.
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Hesky (2016) in Pati 3 Senior High School in grade XI students on the material of Video
Animation Learning Media Development shows that after using Video-based learning media.
Jossapat (2017), The successful use of the media Video of Pancasila values has been proven
in the Ips lesson. The study was conducted in class X Tanggerang Banten High School.
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for SMA / MA. Klaten: Intan Pariwara
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Novia (2016) at Muhammadiyah 4 Semarang Vocational School for class X students in the
competence of the application of audio visual media to improve student learning outcomes.
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Semester 1. Klaten: Intan Pariwara
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