Development of Smart Games Themes The Beauty of Diversity in My Country for Grade IV SD/MI students

  • Eleonora Ragil Feri Setyari Universitas Islam Balitar
  • Dwi Kameluh Agustina
  • Maria Ulfa Yudha Julistiana Universitas Islam Balitar
Abstract views: 127 , PDF downloads: 122
Keywords: Development, Smart Games, Sd/MI Students

Abstract

Based on the results of observations at UPT SDN Sumberdiren 02, it is known that the
learning media used so far are still less varied, so creative and interesting media are
needed. At that school the Smart Game Media had never been used. The purpose of
this study is to explain the development of Smart Games for SD/MI students. The
research design used is Research and Development (R&D). The development model
used is the Borg and Gall model proposed by Sugiyono which is limited to the seventh
stage, namely product revision. The results showed that the assessments of media
experts, linguists and material experts were respectively 85.5%, 87% and 80%.
Student response 89%. Students' reading interest increased by 99%, from the average
result of 2.63 to 5.27. The results of this study have reached the criteria set out in
previous studies, namely 9.3%. 87% student interest in reading questionnaire. So it is
known that Smart Games can increase the learning interest of SD/MI student

References

Based on the results of observations at UPT SDN Sumberdiren 02, it is known that the learning media used so far are still less varied, so creative and interesting media are needed. At that school the Smart Game Media had never been used. The purpose of this study is to explain the development of Smart Games for SD/MI students. The research design used is Research and Development (R&D). The development model used is the Borg and Gall model proposed by Sugiyono which is limited to the seventh stage, namely product revision. The results showed that the assessments of media experts, linguists and material experts were respectively 85.5%, 87% and 80%. Student response 89%. Students' reading interest increased by 99%, from the average result of 2.63 to 5.27. The results of this study have reached the criteria set out in previous studies, namely 9.3%. 87% student interest in reading questionnaire. So it is known that Smart Games can increase the learning interest of SD/MI students.

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Published
2022-03-31
How to Cite
Feri Setyari, E. R., Agustina, D. K., & Yudha Julistiana, M. U. (2022). Development of Smart Games Themes The Beauty of Diversity in My Country for Grade IV SD/MI students. JOSAR (Journal of Students Academic Research), 7(1), 57-65. https://doi.org/10.35457/josar.v8i1.2121
Section
Articles