Development of Smart Games Themes The Beauty of Diversity in My Country for Grade IV SD/MI students
Abstract
Based on the results of observations at UPT SDN Sumberdiren 02, it is known that the
learning media used so far are still less varied, so creative and interesting media are
needed. At that school the Smart Game Media had never been used. The purpose of
this study is to explain the development of Smart Games for SD/MI students. The
research design used is Research and Development (R&D). The development model
used is the Borg and Gall model proposed by Sugiyono which is limited to the seventh
stage, namely product revision. The results showed that the assessments of media
experts, linguists and material experts were respectively 85.5%, 87% and 80%.
Student response 89%. Students' reading interest increased by 99%, from the average
result of 2.63 to 5.27. The results of this study have reached the criteria set out in
previous studies, namely 9.3%. 87% student interest in reading questionnaire. So it is
known that Smart Games can increase the learning interest of SD/MI student
References
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