DEVELOPING LEARNING MEDIA MONOKARTA TO IMPROVE STUDENT LEARNING OUTCOMES

  • nandia Gupita Universitas Islam Balitar
Abstract views: 140 ,
Keywords: learning media, monokarta, learning outcomes

Abstract

Education is a very important means for developing the Indonesian nation to become more developed and developing. Through the world of formal education or the nation's successor genaration can learn and add insight into the science of citizenship. But in the process in the real world these next generation appear to be less interested in learning about state insight. If in learning there is no interest and encouragement from within, what is learned will not be possible to be accepted and understood.

This is a challenge for educators to be able to make students interested, enthusiastic, and enthusiastic in participating in learning. One way to overcome this is through learning media that are interesting and in accordance with the times. For this reason, a solution is offered for game-based monokarta learning media. To provide a new atmosphere through the delivery of material.

Conceptualizing material more easily so that material is easily delivered and accepted by students. This students are expected to be more interested and motivated in participating in learning so that learning objectives are expected to be achieved maximally.

References

Azhar Arsyad. (2011). Media Pembelajaran. Jakarta : PT Raja Grafindo Persada
Buku Pedoman Penulisan Skripsi. Fakultas Ilmu Keguruan dan Pendidikan,
Blitar: Universitas Islam Balitar (UNISBA), 2018

Sugiyono, (2014). Metode Peneliian Kuantitatif Kualitatif dan R&D. Bandung:
Alfabeta

Suyono dan Hariyanto. (2014). Belajar dan Pembelajaran. Bandung: PT Remaja
Rosdakarya

PlumX Metrics

Published
2021-09-25
How to Cite
Gupita, nandia. (2021). DEVELOPING LEARNING MEDIA MONOKARTA TO IMPROVE STUDENT LEARNING OUTCOMES. JOSAR (Journal of Students Academic Research), 4(2), 110-127. https://doi.org/10.35457/josar.v4i2.1733
Section
Articles