Antivirus : Jurnal Ilmiah Teknik Informatika
type: channel
description: Antivirus : Jurnal Ilmiah Teknik Informatika diterbitkan oleh Fakultas Teknologi Informasi (FTI), Universitas Islam Balitar Blitar, terbit di bulan Mei dan November setiap tahunnya. Antivirus: Jurnah Ilmiah Teknik Informatika memuat naskah hasil-hasil penelitian di bidang Teknik Informatika seperti Big Data, Kecerdasan Komputasi, Sistem Pakar, Deep Learning, Machine Learning, Rekayasa Perangkat Lunak, serta Sistem Informasi dan bidang Sistem Komputer seperti Internet of Things dan Wireless Sensor Network p-ISSN: 1978-5232 ; e-ISSN: 2527-337X
publisher: Universitas Islam Balitar
language: en
publication name: Antivirus : Jurnal Ilmiah Teknik Informatika
issn: 1978-5232
copyright: Authors who publish with this journal agree to the following terms: Copyright on any article is retained by the author(s). Author grant the journal, right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work’s authorship and initial publication in this journal. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. The article and any associated published material is distributed under the Creative Commons Attribution-ShareAlike 4.0 International License
items: APPLICATION OF THE KANBAN METHOD IN THE DIGITALIZATION OF OFFICIAL TRAVEL BY THE JAMBI PROVINCIAL ELECTORAL COMMISSION
items: SERVICE INFORMATION SYSTEM AND GUEST BOOK FOR DIGITIZING SERVICES IN THE KEBOMAS DISTRICT
items: DESIGNING A HIGH SCHOOL E-LEARNING UI USING THE USER-CENTERED DESIGN METHOD
items: ANALYSIS, DESIGN, AND DEVELOPMENT OF THE PACITAN REGENCY MUSRENBANG APPLICATION PROTOTYPE
items: APPLICATION OF STACKING ENSEMBLE LEARNING TO IMPROVE THE ACCURACY OF PREDICTING STUDENT GRADUATION TIMES
items: DESIGN OF A DECISION SUPPORT SYSTEM FOR SIMULATING THE DETERMINATION OF DATUAK SUKU SIKUMBANG NAGARI PANINJAUAN IN THE IMPLEMENTATION OF THE MINANGKABAU NATURAL CULTURE COURSE
items: DESIGN OF A WEB-BASED POSYANDU DATA MANAGEMENT APPLICATION WITH QR CODE SCANNING FOR PATIENT DATA IDENTIFICATION
items: IMPLEMENTATION OF A VEHICLE MONITORING SYSTEM AT PT JAYA BUANA PERKASA
items: EVALUATION OF THE UIN SULTHAN THAHA SAIFUDDIN JAMBI WEBSITE USING THE USABILITY TESTING METHOD
items: DESIGN AND IMPLEMENTATION OF A WEB-BASED CREDIT COOPERATIVE INFORMATION SYSTEM AT SIDO MANUNGGAL COOPERATIVE USING CODEIGNITER 4 FRAMEWORK
items: APPLICATION OF RADIO FREQUENCY IDENTIFICATION INTERNET OF THINGS-BASED ATTENDANCE SYSTEM AT CV VIARTHA MEDIATAMA PRINTING
items: VISUALIZATION OF ANIME RANKING ANALYSIS DATA AND RECOMMENDATION SYSTEM USING PYTHON PROGRAMMING
items: THE EFFECT OF BCA MOBILE SERVICE QUALITY ON GENERATION Z SATISFACTION AND LOYALTY: E-S-QUAL AND E-RECS-QUAL
items: UI/UX DEVELOPMENT OF THE BKK SMK TEKNOLOGI KARAWANG WEBSITE USING DESIGN THINKING
items: SENTIMENT ANALYSIS MODEL ON ELECTRIC VEHICLES USING INDOBERTWEET AND INDOBERT ALGORITHM
items: ANALYSIS OF USER ACCEPTANCE OF SEABANK SERVICES USING THE TECHNOLOGY ACCEPTANCE MODEL (TAM) APPROACH
items: DESIGN OF AN ANDROID-BASED APPLICATION FOR 3D INTERACTIVE VISUALIZATION OF THE MENARA GENTALA ARASY MUSEUM IN JAMBI
items: EVALUATION AND IMPROVEMENT OF INTERFACE DESIGN OF SI KROMO PAGE USING USER CENTREED DESIGN APPROACH
items: DESIGN OF TRACKING TASK MANAGEMENT INFORMATION SYSTEM BASED ON PHP AND MYSQL AT PT CAKRAWALA TELEKOMUNIKASI INDONESIA
items: BINARY CLASSIFICATION USING SINGLE LAYER PERCEPTRON ON COMPUTER LAB ASSISTANT APPLICANT QUESTIONNAIRE DATA
items: APPLICATION OF CHATBOTS FOR THE ELECTRICAL ENGGINEERING
items: APPLICATION OF NAÏVE BAYES ALGORITHM USING FORWARD SELECTION FEATURES IN DIABETES
items: DAILIDO TASK MANAGEMENT WEB DEVELOPMENT USING MERN STACK TECHNOLOGY
items: IMPLEMENTATION OF GENETIC ALGORITHM METHOD IN SCHEDULING SMP SUBJECTS CASE STUDY SMPN 03 PENUKAL
items: CLASSIFICATION OF INSECT PESTS IN AGRICULTURE USING INCEPTION-RESNET-V2 ARCHITECTURE
items: EVALUATION OF USER EXPERIENCE OF BELANJO APPLICATION USING USER EXPERIENCE QUESTIONNAIRE (UEQ)
items: WEB LEARNING TO IMPROVE COMPREHENSION OF JAPANESE PAST TENSE ADVERBIAL SENTENCES
items: STATE PROPERTY ASSET MANAGEMENT INFORMATION SYSTEM (BMN) AT IAIN KUDUS BASED ON ANDROID
items: DECISION SUPPORT SYSTEM FOR IDENTIFYING CHILDREN WITH SPECIAL NEEDS USING THE CLUSTER ANALYSIS METHOD
items: Implementation of Naïve Bayes and Certainty Factor Methods in Expert System for Early Diagnosis of Dental and Oral Diseases

APPLICATION OF THE KANBAN METHOD IN THE DIGITALIZATION OF OFFICIAL TRAVEL BY THE JAMBI PROVINCIAL ELECTORAL COMMISSION
type: item
description: SPDin (Surat Perjalanan Dinas) dirancang untuk mendigitalisasi proses administrasi perjalanan dinas mulai dari pengajuan, persetujuan, hingga pelaporan. Penelitian ini bertujuan untuk mengimplementasikan metode Kanban dalam proses pengembangan sistem informasi perjalanan dinas guna meningkatkan efektivitas dan efisiensi pengelolaan kegiatan dinas. Pendekatan penelitian menerapkan prinsip Kanban sebagai alat bantu manajemen proyek untuk memantau alur kerja secara visual, meminimalkan waktu tunggu, dan meningkatkan kolaborasi antar tim pengembang. Proses pengembangan dilakukan secara iteratif melalui tahapan analisis kebutuhan, perancangan sistem, implementasi, serta pengujian fungsional. Hasil penelitian menunjukkan bahwa penerapan metode Kanban mampu mendukung pengelolaan perjalanan dinas secara lebih efektif dan efisien, ditunjukkan dengan peningkatan kecepatan penyelesaian tugas, transparansi proses, serta kemudahan dalam pelacakan status setiap aktivitas. Kesimpulannya, integrasi metode Kanban dalam pengembangan aplikasi SPDin terbukti mampu meningkatkan produktivitas dan kualitas manajemen administrasi perjalanan dinas di KPU Provinsi Jambi.
subject: Articles
  topic: section
subject: Kanban
  topic: keywords
subject: Perjalanan Dinas
  topic: keywords
subject: SPDin
  topic: keywords
subject: SIs
  topic: keywords
creator: Mikhael Felix Parulian Situmorang
creator: Oscar Wilson Silitonga
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-25
publication date: 2025-12-25
starting page: 339
ending page: 351
doi: 10.35457/tx52rw06

SERVICE INFORMATION SYSTEM AND GUEST BOOK FOR DIGITIZING SERVICES IN THE KEBOMAS DISTRICT
type: item
description: Abstrak : Penelitian ini dimaksudkan untuk membuat dan membangun aplikasi berbasis web guna mengelola layanan dan pencatatan tamu digital di Kecamatan Kebomas sebagai upaya mendukung perubahan digital dalam penyediaan layanan masyarakat. Sebelumnya, proses dokumentasi pengunjung dan permintaan layanan dilakukan secara konvensional, yang sering kali menimbulkan penundaan, kesalahan input data, dan kesulitan dalam menemukan informasi. Untuk menyelesaikan masalah ini, dibuat aplikasi menggunakan PHP dan MySQL dengan pendekatan pengembangan Waterfall yang meliputi fase analisis persyaratan, desain, penerapan, verifikasi, dan penilaian. Aplikasi ini melibatkan dua kategori pengguna utama, yakni administrator dan warga, dengan fungsi inti seperti verifikasi identitas, pencatatan tamu online, permintaan layanan, antrian otomatis, pengaturan informasi, serta laporan data. Berdasarkan hasil uji Black Box, semua fitur pokok aplikasi beroperasi dengan lancar sesuai ekspektasi pengguna. Penerapan aplikasi ini dapat meningkatkan produktivitas waktu layanan, kejelasan proses administrasi, serta aksesibilitas warga terhadap layanan publik. Dengan demikian, aplikasi ini berfungsi sebagai solusi digital yang efisien untuk meningkatkan kualitas layanan di tingkat kecamatan.
subject: Articles
  topic: section
subject: administrasi publik
  topic: keywords
subject: digitalisasi layanan
  topic: keywords
subject: PHP
  topic: keywords
subject: sistem informasi
  topic: keywords
subject: berbasis web
  topic: keywords
creator: Rhizky Amalia Putri
creator: Henny Dwi Bhakti
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
starting page: 352
ending page: 364
doi: 10.35457/pkneeg78

DESIGNING A HIGH SCHOOL E-LEARNING UI USING THE USER-CENTERED DESIGN METHOD
type: item
description: Pendidikan adalah aspek yang sangat penting bagi setiap individu, karena melalui pendidikan, kualitas suatu bangsa dapat ditingkatkan, Perkembangan teknologi informasi dan komunikasi mendorong munculnya e-learning sebagai solusi pembelajaran modern. Namun, banyak platform e-learning belum dirancang sesuai kebutuhan pengguna, terutama dalam aspek User Interface (UI) dan User Experience (UX), sehingga mengakibatkan pengalaman belajar yang kurang efektif. User Centered Design (UCD) adalah metode yang menempatkan pengguna sebagai fokus utama dalam proses desain. SMA xyz telah menerapkan e-learning, namun penggunaannya masih rendah karena tampilan dan fitur yang rumit.Penelitian ini bertujuan menghasilkan rekomendasi desain UI e-learning menggunakan metode UCD untuk meningkatkan minat pengguna. Hasil penelitian menunjukkan bahwa penerapan UCD berhasil meningkatkan kualitas antarmuka: learnability naik dari 76% menjadi 100%, efisiensi tugas meningkat dari 0,012 menjadi 0,063 task per second (kategori “Sangat Cepat”), dan evaluasi dengan System Usability Scale(SUS) menunjukan skor SUS naik dari 40,05 (Poor) menjadi 72,18 (Good) menandakan perbaikan signifikan dalam kepuasan dan penerimaan pengguna. Ini membuktikan bahwa UCD efektif dan mampu memberikan solusi konkret terhadap permasalahan desain sistem e-learning.
subject: Articles
  topic: section
subject: e-learning, Sistem Usability Scale, user centered design, User Experience, User Interface
  topic: keywords
creator: Mieta Silvia Aviva
creator: Sucipto Sucipto
creator: Anita Sari Wardani
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-29
publication date: 2025-11-29
starting page: 217
ending page: 232
doi: 10.35457/ynezta92

ANALYSIS, DESIGN, AND DEVELOPMENT OF THE PACITAN REGENCY MUSRENBANG APPLICATION PROTOTYPE
type: item
description: Badan Perencanaan Pembangunan Daerah adalah perangkat daerah yang melaksanakan tugas dan mengkoordinasikan penyusunan, pengendalian, dan evaluasi perencanaan pembangunan daerah. Pada Musrenbang, Camat melaksanakan Musrenbang RKPD kabupaten di kecamatan setelah berkoordinasi dengan Bappeda kabupaten. BAPPEDA juga melaksanakan dan mengkoordinasikan Musrenbang RKPD kabupaten. Namun, pada saat ini verifikasi perencanaan Pembangunan di tingkat kecamatan, OPD dan mitra dilakukan melalui Google Form yang mempunyai beberapa kendala yang dihadapi yaitu data tidak terintegrasi, setiap tahunnya harus membuat form baru dan pengelolaan data masih manual. Oleh karena itu, diperlukan solusi yang cukup efektif dan efisien dalam verifikasi perencanaan Pembangunan tersebut. Dalam penelitian ini diberikan sebuah Solusi dari permasalahan diatas dengan mengembangkan aplikasi backend yang dapat membantu dalam melakukan pengolahan data usulan dari setiap Kecamatan dan dalam melakukan pemeringkatan skor pada setiap usulan dan front end untuk menerima poling usulan pada musrenbang tingkat kecamatan. Penelitian ini menggunakan metode Waterfall hingga tahap testing. Aplikasi telah berjalan sesuai kebutuhan dan dapat digunakan sebagai aplikasi untuk menunjang kegiatan musrenbang kabupaten Pacitan.
subject: Articles
  topic: section
subject: musrebang
  topic: keywords
subject: sistem informasi
  topic: keywords
subject: aplikasi
  topic: keywords
subject: laravel
  topic: keywords
subject: perencanaan
  topic: keywords
creator: Berlian Juliartha Martin Putra
creator: Anwar Fu'adi
creator: Bagus Hikmahwan
creator: Dwi Ariani Finda Yuniarti
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-29
publication date: 2025-11-29
starting page: 233
ending page: 251
doi: 10.35457/m4xxdv50

APPLICATION OF STACKING ENSEMBLE LEARNING TO IMPROVE THE ACCURACY OF PREDICTING STUDENT GRADUATION TIMES
type: item
description: Kepastian waktu lulus mahasiswa adalah salah satu indikator krusial dalam mengevaluasi mutu pendidikan tinggi sekaligus menjadi komponen utama akreditasi program studi maupun institusi. Oleh karena itu, kemampuan untuk memprediksi kelulusan tepat waktu sangat diperlukan guna mendukung intervensi akademik yang tepat sasaran. Tujuan dari penelitian ini yaitu membangun model prediksi ketepatan waktu kelulusan mahasiswa dengan pendekatan Stacking Ensemble Learning. Model yang digunakan terdiri atas Random Forest dan XGBoost sebagai base learners, serta Logistic Regression sebagai meta learner. Dataset yang digunakan berjumlah 1.687 data mahasiswa dengan atribut nilai Indeks Prestasi (IP) dari semester 1 hingga semester 4 serta label kelulusan tepat waktu. Tahapan penelitian meliputi preprocessing data (konversi label, penambahan fitur turunan, normalisasi, dan penyeimbangan kelas dengan SMOTE), pemisahan data latih dan uji dengan rasio 70:30, serta pembangunan model stacking. Evaluasi dilakukan menggunakan metrik Accuracy, Precision, Recall, F1-Score, dan Confusion Matrix. Hasil penelitian menunjukkan bahwa model stacking ensemble mampu mencapai akurasi sebesar 92,27%, precision 94,49%, recall 90,13%, dan F1-Score 92,26%. Hasil ini lebih tinggi dibandingkan penelitian sebelumnya yang menggunakan Random Forest dengan Random Oversampling, yang hanya memperoleh akurasi 90,04% dan F1-Score 88,38%. Dengan demikian, penelitian ini membuktikan bahwa Stacking Ensemble Learning efektif dalam meningkatkan performa prediksi ketepatan waktu kelulusan mahasiswa dan dapat dijadikan sebagai dasar pengembangan sistem pendukung keputusan akademik
subject: Articles
  topic: section
subject: Data Mining
  topic: keywords
subject: Ketepatan Waktu Kelulusan
  topic: keywords
subject: Stacking Ensemble Learning
  topic: keywords
creator: Hiya Nalatissifa
creator: Sri Diantika Diantika
creator: Riki Supriyadi
creator: Nurlaelatul Maulidah
creator: Ahmad Fauzi
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
starting page: 330
ending page: 338
doi: 10.35457/e8mfgw75

DESIGN OF A DECISION SUPPORT SYSTEM FOR SIMULATING THE DETERMINATION OF DATUAK SUKU SIKUMBANG NAGARI PANINJAUAN IN THE IMPLEMENTATION OF THE MINANGKABAU NATURAL CULTURE COURSE
type: item
description: Tradisi Minangkabau dalam menentukan datuak sebagai pemimpin adat umumnya dilaksanakan melalui forum musyawarah dengan memperhitungkan aspek adat, agama, kepemimpinan, dan sosial. Meski demikian, pemahaman mahasiswa di mata kuliah Budaya Alam Minangkabau terkait proses tersebut masih bersifat konseptual dan sulit diaplikasikan. Oleh sebab itu, penelitian ini disusun guna merancang dan membangun Sistem Pendukung Keputusan (SPK) berbasis web dengan pendekatan Analytical Hierarchy Process (AHP) sebagai sarana simulasi pemilihan datuak yang lebih sistematis serta objektif. Proses pengembangannya menerapkan model Incremental melalui tahapan Communication, Planning, Modelling, Construction, dan Deployment. Pembuatan sistem memanfaatkan bahasa pemrograman PHP 8 dengan framework CodeIgniter 4, basis data MySQL, dan Bootstrap. Uji validitas, praktikalitas, dan efektivitas dikerjakan dengan melibatkan dosen dan datuak. Berdasarkan hasil pengujian diperoleh validitas sebesar 0,87 (valid), praktikalitas 0,78 (praktis), dan efektivitas 0,88 (sangat efektif). Dengan demikian, sistem yang dihasilkan dinyatakan layak dijadikan media pembelajaran interaktif sekaligus instrumen pendukung pengambilan keputusan adat dalam kebudayaan Minangkabau.
subject: Articles
  topic: section
subject: Sistem Pendukung Keputusan
  topic: keywords
subject: AHP
  topic: keywords
subject: Datuak
  topic: keywords
subject: Budaya Alam Minangkabau
  topic: keywords
creator: Layla Avrilia
creator: Sarwo Derta
creator: Hari Antoni Musril
creator: Tasnim Rahmat
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
starting page: 318
ending page: 329
doi: 10.35457/eyc7vp87

DESIGN OF A WEB-BASED POSYANDU DATA MANAGEMENT APPLICATION WITH QR CODE SCANNING FOR PATIENT DATA IDENTIFICATION
type: item
description: This study discusses the design and development of a web-based Posyandu data management application integrated with QR Code scanning technology for patient data identification. The research background stems from data management problems in Posyandu that still rely on manual methods, leading to delays in data retrieval, duplication, recording errors, and information loss. The proposed solution is to build an integrated information system that utilizes QR Codes to accelerate patient identification processes and a centralized database to improve accuracy and efficiency in information management. The system development methodology includes requirements analysis, design using UML (Use Case, Activity, Sequence, and Class Diagrams), web-based application implementation, QR Code scanning integration, and functional testing using black box testing. Implementation results demonstrate that the system can facilitate rapid and structured management of child, pregnant mother, elderly, immunization, and visit data. The use of QR Codes has proven to accelerate data retrieval processes and reduce input errors, thereby improving the quality of health services in Posyandu. Black box testing results show all system features function with "Valid" status, confirming successful system implementation in meeting the operational needs of Posyandu Bungin Tambun, South Bengkulu.
subject: Articles
  topic: section
subject: Web Application, Data Management, Posyandu, QR Code, Information System
  topic: keywords
creator: Yovi Apridiansyah
creator: Marhalim
creator: Ujang Juhardi
creator: Fikri Ikbal
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
starting page: 289
ending page: 304
doi: 10.35457/8qxanr15

IMPLEMENTATION OF A VEHICLE MONITORING SYSTEM AT PT JAYA BUANA PERKASA
type: item
description: Operational vehicle security is a very important aspect in supporting the smooth running of company activities, especially for PT Jaya Buana Perkasa which is engaged in information technology services. This study aims to design and implement an Internet of Things (IoT)-based vehicle security system using Arduino Nano devices, SIM800L modules, and GPS Neo-6M. The system is designed to receive commands via SMS messages to remotely control the vehicle engine and provide location information directly. The system development uses a prototype method, while the testing process is carried out through a black box approach and user evaluation. The test results show that the system is able to respond to commands well, regulate relays for engine control, and send location information with adequate accuracy. This system provides a real solution in improving vehicle security and the efficiency of operational fleet management
subject: Articles
  topic: section
subject: Internet of Things
  topic: keywords
subject: Vehicle Security
  topic: keywords
subject: Arduino
  topic: keywords
subject: SIM800L
  topic: keywords
subject: GPS
  topic: keywords
subject: PT Jaya Buana Perkasa
  topic: keywords
creator: Agus Nawawi
creator: Rully Pramudita
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
starting page: 275
ending page: 288
doi: 10.35457/p4504q72

EVALUATION OF THE UIN SULTHAN THAHA SAIFUDDIN JAMBI WEBSITE USING THE USABILITY TESTING METHOD
type: item
description: Abstrak: Website universitas sebagai bagian dari transformasi digital, berfungsi untuk menyediakan informasi akademik dan administratif yang penting bagi mahasiswa, dosen, dan masyarakat umum. Namun, masih ditemukan masalah seperti navigasi yang tidak optimal dan struktur informasi yang kurang jelas. Penelitian ini dilakukan untuk mengevaluasi penggunaan website Universitas Ialam Negeri Sultan Thaha Saifuddin Jambi menggunakan metode Usability Testing dan System Usability Scale (SUS). Evaluasi dilakukan dengan melibatkan 97 responden yang terdiri dari mahasiswa, Dosen dan staf universitax. Data dikumpulkan melalui observasi, wawancara, dan kuesioner SUS untuk mengukur lima atribut utama usability: learnability, efficiency, memorability, errors, dan satisfaction. Hasil penelitian menunjukkan skor SUS website UIN STS Jambi sebesar 54.27 yang dinilai masih di bawah nilai rata-rata beberapa masalah usability, terutama pada aspek navigasi dan struktur informasi. Kesimpulannya, meskipun secara umum website ini diterima dengan baik, ada beberapa aspek yang perlu ditingkatkan untuk meningkatkan kenyamanan dan kemudahan penggunaan. Kata Kunci Evaluasi, System Usability Scale, Usability Testing, Website
subject: Articles
  topic: section
subject: Evaluasi, System Usability Scale, Usability Testing, Website
  topic: keywords
creator: Muhamat Dafi
creator: M Theo Ari Bangsa
creator: Albet Triadi
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
starting page: 305
ending page: 317
doi: 10.35457/g24avb09

DESIGN AND IMPLEMENTATION OF A WEB-BASED CREDIT COOPERATIVE INFORMATION SYSTEM AT SIDO MANUNGGAL COOPERATIVE USING CODEIGNITER 4 FRAMEWORK
type: item
description: Penelitian ini bertujuan untuk mengembangkan sistem informasi simpan pinjam berbasis web guna meningkatkan efisiensi dan akurasi pengelolaan keuangan pada Koperasi Kredit Sido Manunggal. Permasalahan seperti pencatatan manual, kesalahan data, dan keterlambatan pelaporan menjadi latar belakang perlunya digitalisasi sistem koperasi. Pengembangan sistem dilakukan dengan metode Waterfall melalui tahapan analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Sistem dibangun menggunakan framework CodeIgniter, basis data MySQL, dan dijalankan pada server lokal melalui XAMPP. Pengujian dilakukan dengan metode black-box testing untuk memastikan seluruh fitur utama—seperti manajemen data anggota, transaksi simpan pinjam, dan pelaporan keuangan—berfungsi sesuai dengan kebutuhan pengguna. Hasil pengujian menunjukkan bahwa sistem berhasil mengotomatiskan proses operasional, meningkatkan kecepatan serta akurasi pelaporan, dan mendukung pengelolaan koperasi secara lebih profesional. Sistem ini diharapkan dapat menjadi solusi jangka panjang dalam mendorong transformasi digital di sektor koperasi.
subject: Articles
  topic: section
subject: sistem informasi
  topic: keywords
subject: koperasi simpan pinjam
  topic: keywords
subject: Codeigniter
  topic: keywords
subject: waterfall
  topic: keywords
subject: digitalisasi koperasi
  topic: keywords
creator: Sri Diantika
creator: Syaid Andhika
creator: Dewi Yuni
creator: Maria Sri
creator: Eva Rahmawati
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
starting page: 264
ending page: 274
doi: 10.35457/39h91w10

APPLICATION OF RADIO FREQUENCY IDENTIFICATION INTERNET OF THINGS-BASED ATTENDANCE SYSTEM AT CV VIARTHA MEDIATAMA PRINTING
type: item
description: Along with the rapid advancement in information technology, various industrial sectors have adopted Internet of Things (IoT)-based systems to improve work efficiency. One appropriate application of this technology is in employee attendance systems. The purpose of this study is to design and develop an automatic attendance system that integrates Radio Frequency Identification (RFID) technology with an Arduino microcontroller and an ESP8266-based IoT module at CV. Viartha Mediatama. This system uses RFID cards as employee identification tags, an RC522 RFID reader module to detect card data, an Arduino integrated development environment (IDE) as a controller unit, and an ESP8266 NodeMCU to transmit data to the server in real-time. The received data is stored in a MySQL database and displayed through a web interface that administrators can use to monitor and compile attendance data. The trial results show that, as long as an internet connection is available, the system can detect RFID cards quickly and accurately and transmit data smoothly. The implementation of this system simplifies the attendance process at CV. This increases efficiency, minimizes the potential for data manipulation, and simplifies the attendance reporting process.
subject: Articles
  topic: section
subject: RFID
  topic: keywords
subject: Arduino
  topic: keywords
subject: NodeMCU
  topic: keywords
subject: IoT
  topic: keywords
subject: Attendance System
  topic: keywords
subject: CV. Viartha Mediatama
  topic: keywords
creator: Rendra Bayu Pinasthi
creator: Rita Wahyuni Arifin
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
starting page: 252
ending page: 263
doi: 10.35457/jdkcc036

VISUALIZATION OF ANIME RANKING ANALYSIS DATA AND RECOMMENDATION SYSTEM USING PYTHON PROGRAMMING
type: item
description: Di era digital, visualisasi data dan sistem rekomendasi menjadi alat penting dalam industri hiburan untuk membantu pengguna menemukan konten yang sesuai dengan preferensi mereka. Penelitian ini menggabungkan visualisasi data dan sistem rekomendasi dalam menganalisis peringkat anime menggunakan bahasa pemrograman Python. Google Colab digunakan untuk mengembangkan sistem yang menganalisis peringkat anime dan memberikan rekomendasi kepada pengguna. Hasil penelitian menunjukkan bahwa visualisasi data dapat membantu pengguna memahami informasi kompleks tentang peringkat anime dengan mudah. Sistem rekomendasi yang dikembangkan menggunakan pendekatan Collaborative Filtering dan Content-Based Filtering menghasilkan rekomendasi yang akurat dan personal bagi pengguna. Penelitian ini menunjukkan bahwa penggunaan visualisasi data dan sistem rekomendasi dalam analisis peringkat anime dapat memberikan nilai tambah bagi industri hiburan. Hal ini membantu pengguna menemukan konten yang mereka sukai dengan mudah dan membantu penyedia konten dalam memahami preferensi pengguna untuk meningkatkan pengalaman menonton anime secara keseluruhan..
subject: Articles
  topic: section
subject: visualisasi data
  topic: keywords
subject: sistem rekomendasi
  topic: keywords
subject: anime
  topic: keywords
subject: python
  topic: keywords
subject: google colab
  topic: keywords
creator: Clarissa Apriani
creator: Rafaisya Dwi Adrianto
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-29
publication date: 2025-11-29
starting page: 203
ending page: 216
doi: 10.35457/c4xndr46

THE EFFECT OF BCA MOBILE SERVICE QUALITY ON GENERATION Z SATISFACTION AND LOYALTY: E-S-QUAL AND E-RECS-QUAL
type: item
description: Penelitian ini membahas pengaruh kualitas layanan digital BCA Mobile terhadap kepuasan dan loyalitas pengguna Generasi Z. Masalah yang diangkat adalah bagaimana dimensi layanan dalam model E-S-QUAL dan E-RecS-QUAL memengaruhi kepuasan dan loyalitas pengguna di tengah persaingan mobile banking yang semakin ketat.Penelitian ini menggunakan pendekatan kuantitatif dengan model E-S-QUAL dan E-RecS-QUAL. Data dikumpulkan melalui kuesioner daring kepada 399 responden Gen Z dan dianalisis menggunakan metode SEM berbasis WarpPLS.Hasil menunjukkan bahwa secara simultan semua dimensi dalam model berpengaruh signifikan terhadap kepuasan pengguna. Namun secara parsial, hanya dimensi compensation dan contact yang memiliki pengaruh signifikan. Selain itu, kepuasan pengguna memiliki pengaruh yang kuat terhadap loyalitas.Gen Z lebih memperhatikan aspek penanganan keluhan dan kemudahan berkomunikasi dibanding aspek teknis layanan. Temuan ini memberikan wawasan penting bagi pengembangan strategi layanan digital yang lebih responsif dan terhubung secara personal dengan pengguna muda.
subject: Articles
  topic: section
subject: BCA Mobile
  topic: keywords
subject: E-RecS-QUAL
  topic: keywords
subject: E-S-QUAL
  topic: keywords
subject: Generasi Z
  topic: keywords
subject: Kepuasan Pengguna
  topic: keywords
subject: Loyalitas Pengguna
  topic: keywords
creator: Christian Starly
creator: Taufiq Tri
creator: Andreas Benaya
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-07
publication date: 2025-09-07
starting page: 169
ending page: 179
doi: 10.35457/5n876703

UI/UX DEVELOPMENT OF THE BKK SMK TEKNOLOGI KARAWANG WEBSITE USING DESIGN THINKING
type: item
description: Di zaman digitalisasi saat ini, perkembangan digital sudah menjadi hal yang pokok untuk seluruh masyarakat dalam berbagai aspek di dalam kehidupan. SMK Teknologi Karawang, sebagai lembaga pendidikan kejuruan, memerlukan sarana yang efisien untuk mendukung alumni dan siswa dalam mencari peluang kerja. Penelitian ini memiliki tujuan untuk merancang dan meningkatkan UI/UX website Bursa Kerja Khusus (BKK) di SMK Teknologi Karawang dengan menerapkan pendekatan Design Thinking. Metode ini terdiri dari lima tahapan utama: Empathize, Define, Ideate, Prototype, dan Test. Pada tahap Empathize, dilakukan analisis mendalam terhadap kebutuhan pengguna, sementara tahap Define digunakan untuk mengidentifikasi serta merumuskan permasalahan inti. Proses Ideate menghasilkan berbagai solusi inovatif, yang kemudian diwujudkan dalam bentuk desain awal pada tahap Prototype. Selanjutnya, tahap Test memanfaatkan System Usability Scale (SUS) guna mengukur tingkat kepuasan pengguna. Hasil evaluasi menunjukkan bahwa desain UI/UX website BKK memperoleh skor SUS sebesar 89,25 dari total 100, yang mencerminkan kepuasan pengguna yang sangat baik. Dengan demikian, pendekatan Design Thinking terbukti efektif dalam menghasilkan desain UI/UX yang sesuai dengan kebutuhan pengguna, serta layak untuk diterapkan. Penelitian ini berkontribusi dalam pengembangan sistem informasi berbasis web yang lebih efisien dan ramah pengguna, khususnya bagi institusi pendidikan kejuruan.
subject: Articles
  topic: section
subject: Bursa Kerja Khusus
  topic: keywords
subject: UI/UX
  topic: keywords
subject: Website
  topic: keywords
subject: System Usability Scale
  topic: keywords
subject: Design Thinking
  topic: keywords
creator: Muhamad Aksyal Faiz Destian
creator: Apriade Voutama
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-07
publication date: 2025-09-07
starting page: 143
ending page: 154
doi: 10.35457/0bj5nx93

SENTIMENT ANALYSIS MODEL ON ELECTRIC VEHICLES USING INDOBERTWEET AND INDOBERT ALGORITHM
type: item
description: The increasing adoption of electric vehicles in Indonesia has sparked various public opinions, necessitating sentiment analysis to understand societal perspectives. This study aims to compare the performance of two transformer-based models, IndoBERTweet and IndoBERT, in analyzing sentiments towards electric vehicles in Indonesia. Using a dataset collected from Indonesian language tweets and online comments, the data undergoes preprocessing, sentiment labelling into positive, negative, and neutral sentiments, and subsequent fine-tuning of both models. The models are evaluated based on accuracy, precision, recall, and F1-score. Experimental results demonstrate that IndoBERTweet achieves superior performance compared to IndoBERT in sentiment classification. The best performance recorded for IndoBERTweet was an accuracy of 82,40%, with an F1-score of 82,39%, while IndoBERT achieved an accuracy of 75,98% and an F1-score of 75,46%. These findings highlight the importance of using domain-spesific models for sentiment analysis and contribute to advancements in Indonesia-language natural language processing (NLP).
subject: Articles
  topic: section
subject: analisis sentimen, IndoBERT, IndoBERTweet, kendaraan listrik
  topic: keywords
creator: Belinda Eka Sarah Dewi
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-29
publication date: 2025-11-29
starting page: 192
ending page: 202
doi: 10.35457/w5r3g517

ANALYSIS OF USER ACCEPTANCE OF SEABANK SERVICES USING THE TECHNOLOGY ACCEPTANCE MODEL (TAM) APPROACH
type: item
description: Abstrak: Penelitian ini bertujuan untuk menganalisis faktor-faktor yang memengaruhi penerimaan pengguna terhadap layanan digital SeaBank menggunakan pendekatan Technology Acceptance Model (TAM) yang diperluas. Model mencakup enam konstruk utama: Perceived Usefulness, Perceived Ease of Use, Perceived Security, Social Influence, Brand Image, dan User Behavior, yang dianalisis terhadap Behavioral Intention. Metodologi yang digunakan adalah pendekatan kuantitatif dengan pengumpulan data melalui survei terhadap 385 individu yang merupakan pengguna SeaBank.. Teknik analisis data menggunakan Structural Equation Modeling (SEM) melalui software WARPPLS. Hasil penelitian menunjukkan bahwa seluruh konstruk berpengaruh signifikan terhadap perilaku dan niat pengguna. Perceived Security dan Perceived Ease of Use menjadi faktor paling dominan terhadap perilaku pengguna, sementara User Behavior memiliki pengaruh paling kuat terhadap Behavioral Intention. Temuan ini menunjukkan pentingnya aspek keamanan, pengalaman pengguna, dan pengaruh sosial dalam membentuk niat penggunaan layanan digital. Penelitian ini berkontribusi pada pengembangan teori TAM dan UTAUT dalam konteks perbankan digital di Indonesia, serta memberikan masukan praktis bagi pengembangan strategi layanan SeaBank di masa depan. Kata Kunci— Digital Banking, Behavioral Intention, Perceived Ease of Use, Perceived Security, Technology Acceptance Model Abstract: This study aims to examine the key factors influencing users’ acceptance of SeaBank’s digital services by employing an extended framework of the Technology Acceptance Model (TAM). The model incorporates six core constructs: Perceived Usefulness, Perceived Ease of Use, Perceived Security, Social Influence, Brand Image, and User Behavior, each evaluated in relation to Behavioral Intention. A quantitative method was adopted, utilizing survey data collected from 385 SeaBank users. Data analysis was conducted using Structural Equation Modeling (SEM) via WARPPLS software…
subject: Articles
  topic: section
subject: Digital Banking
  topic: keywords
subject: Behavioral Intention
  topic: keywords
subject: Perceived Ease of Use
  topic: keywords
subject: Perceived Security
  topic: keywords
subject: Technology Acceptance Model
  topic: keywords
creator: Karina Febriantika
creator: Dwi Yulianti
creator: Zikhaila Diva Priamita
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-29
publication date: 2025-11-29
starting page: 180
ending page: 191
doi: 10.35457/tz2d2q56

DESIGN OF AN ANDROID-BASED APPLICATION FOR 3D INTERACTIVE VISUALIZATION OF THE MENARA GENTALA ARASY MUSEUM IN JAMBI
type: item
description: The rapid advancement of technology plays a significant role in various aspects of life, including tourism and education. The Museum Menara Gentala Arasy in Jambi holds great potential as a center for learning about history and culture. However, the main challenge lies in leveraging technology to enhance the museum's appeal, particularly to younger generations and educational institutions. This study aims to design an Android-based virtual tour application for the Museum Gentala Arasy. The application offers an interactive experience that allows users to explore the museum virtually, providing easier and more engaging access. The Agile Kanban method was chosen for its flexibility in adapting to needs during the development process. The study results indicate that the application successfully integrates key features, such as 3D visualization of the museum, object information panels, and responsive navigation. Developed using Sketchup and Unity, the application allows users to interact directly with the museum's historical collections. These features are expected to not only strengthen the museum's role as an educational resource but also expand its cultural promotion outreach in Jambi. The application serves as an innovative medium for learning about Islamic history and culture in Indonesia while contributing positively to preserving cultural values.
subject: Articles
  topic: section
subject: Virtual Tour
  topic: keywords
subject: Agile Kanban
  topic: keywords
subject: Menara Gentala Arasy Museum
  topic: keywords
subject: Unity
  topic: keywords
subject: Sketchup
  topic: keywords
creator: Abdul Lathief Alhafiz
creator: Bastomi Baharsyah
creator: Saldi Yulistian
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-23
publication date: 2025-06-23
starting page: 124
ending page: 142
doi: 10.35457/hrg16d49

EVALUATION AND IMPROVEMENT OF INTERFACE DESIGN OF SI KROMO PAGE USING USER CENTREED DESIGN APPROACH
type: item
description: Website Si Kromo adalah salah satu website pembelajaran bahasa Jawa Krama dengan alamat website yaitu www.sikromo.com. Sejak diresmikan pada tahun 2021, pengguna Si Kromo pada tahun pertama terbukti meningkat, namun pada tahun kedua yakni 2022 pengunjung mulai menurun. Maka dari hal tersebut, peneliti melakukan evaluasi desain dan merancang ulang antarmuka beberapa halaman pada website Si Kromo. Penelitian ini bertujuan untuk mengetahui tingkat usability website Si Kromo. Proses evaluasi dan perbaikan desain website Si Kromo menggunakan metode pendekatan User Centered Design (UCD) dengan pengambilan data responden menggunakan System Usability Scale (SUS) dan Usability Testing. Kuesioner evaluasi dibagikan sebanyak dua kali, yaitu evaluasi pertama pada desain lama website Si Kromo dan evaluasi kedua pada desain baru Si Kromo. Responden yang digunakan dalam penelitian ini sebanyak 50 responden yang sama baik evaluasi pertama maupun evaluasi kedua. Penelitian ini menghasilkan skor SUS evaluasi pertama sebesar 54,75 dan skor SUS evaluasi kedua sebesar 80,15 dengan peningkatan skor SUS yakni 25,4. Pengujian lain dengan Performance Measurement menghasilkan nilai Effectiveness Completion Rate sebesar 94.8%. Sedangkan rerata waktu responden dalam menyelesaikan task antara 1-10 detik dan mendapatkan temuan permasalahan pada task 2, task 9, dan task 10. Pada analisis hipotesis, hasil yang diperoleh dari uji tersebut yaitu hipotesis H0 ditolak dan H1 diterima yang menandakan bahwa hasil skor rata-rata usability website Si Kromo tidak sama dengan 68 yaitu lebih besar dengan nilai skor sebesar 80,15.
subject: Articles
  topic: section
subject: redesign
  topic: keywords
subject: system usability scale
  topic: keywords
subject: user centered design
  topic: keywords
subject: usability testing
  topic: keywords
subject: website
  topic: keywords
creator: Reza Iqbal Pramudya
creator: Novian Adi Prasetyo
creator: Fahrudin Mukti Wibowo
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-30
publication date: 2025-05-30
starting page: 1
ending page: 13
doi: 10.35457/antivirus.v19i1.3289

DESIGN OF TRACKING TASK MANAGEMENT INFORMATION SYSTEM BASED ON PHP AND MYSQL AT PT CAKRAWALA TELEKOMUNIKASI INDONESIA
type: item
description: PT. Cakrawala Telekomunikasi Indonesia is a company engaged in telecommunications distributor. Task management in this company is still conducted manually through verbal communication, leading to task completion delays, lack of transparency, and difficulties in monitoring work progress. Therefore, this study aims to develop a Tracking Task Management Information System based on PHP and MySQL using the Waterfall method to improve task distribution efficiency and transparency in work monitoring. The system development follows several stages: requirement analysis, system design, implementation, testing, and maintenance. The developed system enables managers to assign tasks to employees digitally, thus speeding up communication and minimizing errors in task distribution. The implementation results indicate that this system enhances work efficiency, reduces communication errors, and facilitates real-time task monitoring. With this system, the company can significantly improve productivity and work effectiveness.
subject: Articles
  topic: section
subject: Information System
  topic: keywords
subject: Task Management
  topic: keywords
subject: Waterfall
  topic: keywords
subject: PHP
  topic: keywords
subject: MySQL
  topic: keywords
creator: Yola Febriani
creator: Abrar Hadi
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-08
publication date: 2025-06-08
starting page: 92
ending page: 103
doi: 10.35457/sqan7665

BINARY CLASSIFICATION USING SINGLE LAYER PERCEPTRON ON COMPUTER LAB ASSISTANT APPLICANT QUESTIONNAIRE DATA
type: item
description: Students' interest in becoming computer lab assistants needs to be analyzed to understand the factors that influence it. This research uses a Single Layer Perceptron (SLP) Neural Network to perform binary classification on the questionnaire data of lab assistant applicants collected through Google Forms. The SLP model was trained with initial weights and biases of zero, a learning rate of 0.1, and a threshold of 0.5. The results show that within two epochs, the model was able to recognize patterns with an accuracy of 75%. This model has a precision of 100%, but a recall of only 50%, resulting in an F1 Score of 67%. These findings indicate that SLP can process questionnaire data well and has the potential to be applied to larger datasets to improve model performance.
subject: Articles
  topic: section
subject: Binary Classification
  topic: keywords
subject: Artificial Neural Networks
  topic: keywords
subject: Single Layer Perceptron Model
  topic: keywords
subject: Pattern Recognition
  topic: keywords
subject: Model Training
  topic: keywords
creator: Nur Shafwa Aulia Sitorus
creator: Armansyah
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-20
publication date: 2025-06-20
starting page: 113
ending page: 123
doi: 10.35457/j1vwb613

APPLICATION OF CHATBOTS FOR THE ELECTRICAL ENGGINEERING
type: item
description: High-quality campus services play a crucial role in supporting educational activities in higher education institutions. One approach to enhancing these services is by leveraging chatbot technology. Chatbots can provide swift and efficient responses to students, simplifying access to information and facilitating various transactions. Moreover, chatbots help reduce the workload of administrative staff, allowing them to concentrate on more complex responsibilities. However, data security and privacy remain critical aspects that require further improvement to ensure user trust. This study focuses on evaluating a chatbot application designed to support administrative services in the Electrical Engineering Department of the State Polytechnic of Malang using the string matching method. The evaluation process includes testing the chatbot’s functionality, interaction quality, compatibility, security, and overall performance. Results indicate that the chatbot achieves an accuracy rate of 90% in addressing students’ inquiries. Most users expressed satisfaction with the chatbot’s response speed and precision. These findings suggest that chatbots are an effective solution for improving administrative services, particularly in the context of the Electrical Engineering Department at the State Polytechnic of Malang.
subject: Articles
  topic: section
subject: Chatbot, Student Service, Education, Website
  topic: keywords
creator: Dianthy Marya
creator: Rizky Ardiansyah
creator: Atik Novianti
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-20
publication date: 2025-06-20
starting page: 104
ending page: 112
doi: 10.35457/vcq6d133

APPLICATION OF NAÏVE BAYES ALGORITHM USING FORWARD SELECTION FEATURES IN DIABETES
type: item
description: Diabetes merupakan salah satu penyakit kronis yang prevalensinya terus meningkat secara global, dan memerlukan diagnosis yang cepat dan akurat untuk mencegah komplikasi lebih lanjut. Dalam upaya meningkatkan akurasi diagnosis, penelitian ini menerapkan metode forward selection dengan algoritma Naive Bayes untuk klasifikasi data diabetes, Fitur forward selection digunakan dalam pemilihan fitur untuk menyaring atribut-atribut yang relevan sehingga dapat meningkatkan performa model. Teknik Analisis dari penelitian ini berdasarkan KDD yang diawali dengan pengumpulan data dari sumber dataset terbuka yang berisi informasi medis pasien diabetes. Data kemudian diolah dengan preprocessing yang meliputi penanganan missing value dan set role . Langkah selanjutnya adalah penerapan fitur forward selection untuk memilih fitur yang paling berpengaruh terhadap prediksi diabetes. Algoritma Naive Bayes kemudian diaplikasikan pada subset fitur yang terpilih. Performa model diukur menggunakan metrik akurasi, precision, dan recall. Hasil penelitian menunjukkan bahwa penggunaan fitur forward selection berhasil meningkatkan akurasi model Naive Bayes secara signifikan dibandingkan dengan model yang menggunakan seluruh fitur tanpa seleksi. Pada model yang diterapkan dengan seleksi fitur, akurasi yang diperoleh mencapai 75.01% , precision 76.10% , dan recall 90.00% , sementara model tanpa seleksi fitur hanya mencapai akurasi 67.32% , precision 63.84 % , dan recall 64.27% . Kesimpulan dari penelitian ini adalah bahwa fitur forward selection pada algoritma Naive Bayes mampu meningkatkan akurasi dalam diagnosis penyakit diabetes, serta dapat mengurangi kompleksitas komputasi dengan menggunakan fitur yang lebih sedikit
subject: Articles
  topic: section
subject: Diabetes, Forward Selection, Naive Bayes, Diagnosis Diabetes, Akurasi Model
  topic: keywords
creator: Aditya Aditya Fauzi Samsuri
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-08
publication date: 2025-06-08
starting page: 83
ending page: 91
doi: 10.35457/nt70db17

DAILIDO TASK MANAGEMENT WEB DEVELOPMENT USING MERN STACK TECHNOLOGY
type: item
description: Penelitian ini bertujuan untuk mengembangkan sebuah web manajemen tugas bernama Dailido yang dirancang untuk membantu pengguna dalam mengatur tugas harian secara lebih efektif. Permasalahan yang sering muncul adalah kurangnya aplikasi manajemen tugas yang sederhana, cepat, dan mudah digunakan. Untuk mengatasi hal ini, penelitian menggunakan teknologi MERN Stack, yang terdiri dari MongoDB, ExpressJS, ReactJS, dan NodeJS, yang dikenal mampu membuat aplikasi web yang dinamis dan responsif. Proses pengembangan dilakukan dengan metode Rapid Application Development (RAD) untuk mempercepat pembuatan aplikasi, serta pengujian fungsionalitas menggunakan Black Box Testing guna memastikan aplikasi bekerja sesuai kebutuhan pengguna. Hasil penelitian menunjukkan bahwa Dailido berhasil dikembangkan dengan fitur-fitur utama seperti pembuatan, pengeditan, dan penghapusan tugas, serta menampilkan daftar tugas. Pengujian dengan metode Black Box membuktikan bahwa aplikasi berfungsi sesuai dengan yang diharapkan tanpa adanya kesalahan yang signifikan. Kesimpulan dari penelitian ini adalah bahwa kombinasi MERN Stack dan metode RAD dapat membuat aplikasi manajemen tugas yang sesuai dengan kebutuhan pengguna dan efektif.
subject: Articles
  topic: section
subject: Aplikasi manajemen tugas
  topic: keywords
subject: Black Box Testing
  topic: keywords
subject: Dailido
  topic: keywords
subject: MERN Stack
  topic: keywords
subject: Rapid Application Development (RAD)
  topic: keywords
creator: Amaliyah
creator: Apriade Voutama
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-30
publication date: 2025-05-30
starting page: 67
ending page: 82
doi: 10.35457/antivirus.v19i1.4435

IMPLEMENTATION OF GENETIC ALGORITHM METHOD IN SCHEDULING SMP SUBJECTS CASE STUDY SMPN 03 PENUKAL
type: item
description: Student course scheduling is a complex challenge in optimizing the utilization of time and educational resources. This research aims to develop a solution for scheduling student subjects using the genetic algorithm method, with a case study at SMPN 03 Penukal. Genetic algorithm is a computational approach that uses the concept of genetic evolution to handle scheduling problems. The study involved collecting data related to class schedules, constraints, and student and teacher preferences. With 29 teachers and 3 classes divided into 9 rooms, as well as 11 subjects covering 40 lesson hours per week, scheduling is very complex. The information gathered was used as input in designing the objective function and basic rules of the genetic algorithm. The genetic evolution process is carried out to find the optimal scheduling solution that meets all the constraints and preferences that have been set. The results showed that the genetic algorithm could produce a schedule with a fitness value of -24 after 230 iterations and 100 individuals, although there were still 24 components that did not fit. The limitation of computer specifications affected this result. This research suggests modification of the fitness function and comparison with other optimization algorithms to improve the efficiency and quality of scheduling.
subject: Articles
  topic: section
subject: Scheduling, Students' subjects, Genetic algorithm, Teacher preferences.
  topic: keywords
creator: Sintia Laiza
creator: Rudi Heriansyah
creator: Dwi Aksa Verano
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-30
publication date: 2025-05-30
starting page: 52
ending page: 66
doi: 10.35457/antivirus.v19i1.4014

CLASSIFICATION OF INSECT PESTS IN AGRICULTURE USING INCEPTION-RESNET-V2 ARCHITECTURE
type: item
description: Object recognition in images is a major challenge in digital image processing with wide applications, including agriculture. This research aims to develop a Convolutional Neural Network (CNN) model based on the Inception-ResNet-V2 architecture for insect pest classification in agriculture. The dataset contains 1,591 images from 13 pest classes, which were processed through preprocessing stages such as resizing, normalization, and augmentation to enhance data quality and variation. The model training process was conducted for 10 epochs, resulting in an accuracy of 89.52% with a loss of 0.4024. The research results indicate that the CNN model can be used to detect and classify insect pests with a high level of accuracy across several classes. This system is expected to help farmers identify pests more efficiently, support decision-making in pest control, and improve agricultural yields.
subject: Articles
  topic: section
subject: CNN, Inception-Resnet-V2, Hama Serangga, Deep Learning
  topic: keywords
creator: Dimas Saputra
creator: Archamul Fajar Pratama
creator: Muhammad Dawam Fakhri
creator: Muhammad Ahsanur Rafi
creator: Fetty Tri Anggraeny
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-30
publication date: 2025-05-30
starting page: 41
ending page: 51
doi: 10.35457/antivirus.v19i1.4107

EVALUATION OF USER EXPERIENCE OF BELANJO APPLICATION USING USER EXPERIENCE QUESTIONNAIRE (UEQ)
type: item
description: Aplikasi Belanjo merupakan platform e-commerce yang dirancang untuk memudahkan pengguna, khususnya di wilayah Jambi, dalam memenuhi kebutuhan dapur dan produk lainnya. Penelitian ini dilakukan untuk menilai pengalaman pengguna (User Experience/UX) pada aplikasi Belanjo dengan menerapkan pendekatan User Experience Questionnaire (UEQ). Survei dilakukan terhadap 100 responden untuk menilai enam dimensi pengalaman pengguna, yaitu daya tarik (attractiveness), kejelasan (perspicuity), efisiensi (efficiency), presisi (dependability), stimulasi (stimulation), dan kebaruan (novelty). Hasil penelitian menunjukkan lima dimensi mendapatkan evaluasi positif dengan rata-rata nilai di atas 0,8, sementara dimensi kebaruan mendapatkan evaluasi netral (0,480). Dibandingkan benchmark UEQ, aplikasi berada dalam kategori "di bawah rata-rata" untuk sebagian besar dimensi, kecuali stimulasi yang masuk kategori "di atas rata-rata". Kesimpulannya, meskipun aplikasi Belanjo telah memenuhi kebutuhan dasar pengguna, peningkatan pada aspek kebaruan dan daya tarik diperlukan untuk memperbaiki pengalaman pengguna serta meningkatkan daya saing aplikasi.
subject: Articles
  topic: section
subject: Evaluasi
  topic: keywords
subject: User Experience
  topic: keywords
subject: E-commerce
  topic: keywords
subject: Aplikasi Belanjo
  topic: keywords
subject: UEQ
  topic: keywords
creator: Nurmita Nurmita
creator: Yerix Ramadhani
creator: Sepriano
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-30
publication date: 2025-05-30
starting page: 30
ending page: 40
doi: 10.35457/antivirus.v19i1.4286

WEB LEARNING TO IMPROVE COMPREHENSION OF JAPANESE PAST TENSE ADVERBIAL SENTENCES
type: item
description: Japanese, or Nihongo (日本語), is the primary language of Japan, spoken by more than 125 million people globally. It belongs to the Japonic language family and features a distinct writing system composed of Kanji, Hiragana, and Katakana. Kanji, derived from Chinese characters, while Hiragana and Katakana (referred to as Kana) are phonetic alphabets with 46 basic characters. Hiragana is used for native words and grammar, while Katakana is utilized for foreign words and emphasis. Japanese grammar follows a Subject-Object-Verb (SOV) structure, with social hierarchy reflected through the use of keigo, as well as past adverbial sentences and verb conjugations marked by formality. The global fascination with Japanese culture, including anime and manga, has sparked increased interest in the language. To facilitate learning, the author created a web-based learning platform using the Waterfall methodology, incorporating system engineering, requirement analysis, design, coding, testing, and maintenance phases. The platform is aimed at enhancing learners' understanding of past tense adverbial sentences, with pilot tests indicating considerable improvements in users' Japanese language abilities. Besides offering interactive content, the system also provides a well-organized and user-friendly learning experience. This study aims to positively impact Japanese language education and encourage broader adoption of educational technology, ultimately assisting learners in achieving higher Japanese proficiency in the digital age
subject: Articles
  topic: section
subject: Japanese Language
  topic: keywords
subject: Waterfall Method
  topic: keywords
subject: Minna No Nihongo
  topic: keywords
subject: Learning System
  topic: keywords
subject: Educational Technology
  topic: keywords
creator: Apriliana Janatu Marwa
creator: Nana Suarna
creator: Irfan Ali
creator: Dendy Indriya Efendi
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-30
publication date: 2025-05-30
starting page: 14
ending page: 29
doi: 10.35457/antivirus.v19i1.4080

STATE PROPERTY ASSET MANAGEMENT INFORMATION SYSTEM (BMN) AT IAIN KUDUS BASED ON ANDROID
type: item
description: The management of State-Owned Assets (BMN) at the State Islamic Institute (IAIN) Kudus still faces various challenges, such as difficulties in asset tracking, lengthy distribution processes, and limited access for work units. This study aims to design and develop an Android-based BMN Asset Management Information System to accommodate the internal needs of IAIN Kudus. The system development method used is Rapid Application Development (RAD) with PHP and Kotlin programming languages and MySQL database. The system is designed to provide various features, such as inter-unit asset transfer, QR Code-based asset tracking, multilevel user access, asset borrowing, asset history, and Android-based notifications. Testing results indicate that the system effectively enhances the efficiency and accountability of BMN asset management at IAIN Kudus.
subject: Articles
  topic: section
subject: Information System
  topic: keywords
subject: Asset Management
  topic: keywords
subject: Android
  topic: keywords
subject: QR Code
  topic: keywords
subject: Rapid Application Development
  topic: keywords
creator: Sa'ad Fauzi
creator: Noor Latifah
creator: Syafiul Muzid
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-07
publication date: 2025-09-07
starting page: 155
ending page: 168
doi: 10.35457/ehcje823

DECISION SUPPORT SYSTEM FOR IDENTIFYING CHILDREN WITH SPECIAL NEEDS USING THE CLUSTER ANALYSIS METHOD
type: item
description: This research aims to develop a decision support system based on the K-Means Clustering method aimed at parents in recognizing the signs of children with special needs. Many parents do not understand the characteristics of children with special needs, causing delays in providing appropriate support and treatment [1]. This system functions to group children's data based on measurable characteristics, such as behavior patterns, cognitive abilities, and motor development, making it easier for parents to recognize children's needs more objectively. The K-Means Clustering method is used to group children's data into several clusters, each of which shows a certain pattern and level of special needs. The system is developed using MATLAB [3], with intuitive visualization results to help parents understand their child's condition. Thus, this system is expected to provide initial recommendations and encourage parents to consult further with professionals. Experimental results show that this system is able to classify data accurately and provide useful information as a first step for parents in recognizing their child's special needs.
subject: Articles
  topic: section
subject: Decision Support System
  topic: keywords
subject: ABK
  topic: keywords
subject: K-Means Clustering
  topic: keywords
subject: Parent
  topic: keywords
creator: Zunita Wulansari
creator: Mukh Taofik Chulkamdi
creator: Andi Haryoko
rights: Copyright (c) 2024 Antivirus : Jurnal Ilmiah Teknik Informatika
date: 2024-12-30
publication date: 2024-12-30
starting page: 315
ending page: 323
doi: 10.35457/antivirus.v18i2.4004

Implementation of Naïve Bayes and Certainty Factor Methods in Expert System for Early Diagnosis of Dental and Oral Diseases
type: item
description: Gigi dan mulut merupakan bagian tubuh yang sering kurang dijaga kesehatannya. Penyakit gigi dan mulut sendiri sering dianggap sepele oleh masyarakat, padahal jika tidak segera ditangani maka dapat menyebabkan penyakit jantung dan stroke. Jumlah penyebaran dokter gigi dan mulut yang tidak merata menyebabkan masyarakat sulit untuk dapat memeriksakan kesehatan gigi dan mulut. Oleh karena itu, diharapkan dengan adanya penelitian ini dapat membantu masyarakat khusunya yang tidak terjangkau oleh seorang pakar gigi dan mulut untuk dapat mengetahui diagnosa awal penyakit gigi dan mulut yang diderita serta saran yang dapat diberikan. Pada sistem ini digunakan metode dalam proses diagnosanya, yaitu metode naïve bayes – certainty factor. Naïve Bayes sendiri diterapkan untuk mencari nilai probabilitas tiap gejala terhadap suatu penyakit sedangkan metode certainty factor digunakan untuk menentukan nilai keyakinan dari penyakit yang telah diketahui dari hasil nilai bobot yang diberikan oleh pakar dan bobot oleh pengguna. Data yang digunakan pada sistem ini terdapat 10 jenis penyakit dan 44 gejala penyakit gigi dan mulut. Proses Pengujian sistem ini dilakukan 2 tahap yaitu blackbox testing dan uji akurasi sistem. Hasil dari uji akurasi sistem diperoleh akurasi sebesar 95% dari 20 data uji manual yang dilakukan oleh pakar.
subject: Articles
  topic: section
subject: oral and dental diseases
  topic: keywords
subject: expert system
  topic: keywords
subject: naive bayes
  topic: keywords
creator: Jiddan Ilham Panjiwijanarko
creator: Novian Adi Prasetyo
creator: Abednego Dwi Septiadi
rights: Copyright (c) 2025 Antivirus : Jurnal Ilmiah Teknik Informatika
date: 2025-02-10
publication date: 2025-02-10
starting page: 324
ending page: 337
doi: 10.35457/antivirus.v18i2.3290